Dafty
2005-06-20 15:26:32 UTC
My MDFi has got down to Zot 3 with no problems and decided to venture
into Hell before trying to Zot 4 and escape. Any useful tactics?
Random summonings from the very ground in Dis are annoying, so far
nothing too threatening. Any point mapping each level or just best to
descend to find the boss of each?
Dungeon Crawl version 4.0.0 beta 26 character file.
Dwarfy the Axe Maniac (Mountain Dwarf)
(Level 23 Fighter)
Play time: 2 days, 04:34:31 Number of turns: 123613
Experience : 23/726483
Strength 31 Dexterity 13 Intelligence 10
Hit Points : 162/202 Magic Points : 38
AC : 35 Evasion : 9 Shield : 0
GP : 978
You are in Dis.
You worship Okawaru.
Okawaru is extremely pleased with you.
<how did that happen? Huge loss of peity for entering hell or
something?>
You are not hungry.
Inventory:
Hand weapons
a - a +5,+7 dwarven battleaxe of flaming (weapon)
x - a +5,+5 dwarven battleaxe of chopping
Missiles
K - 13 bolts
Armour
f - a +1 pair of boots of running (worn)
m - a +2 elven cloak of preservation (worn)
G - a +0 pair of gloves of strength (worn)
H - a +0 pair of boots of levitation
I - a +0 storm dragon armour (worn)
Q - the +2 helmet of Ovejiqo (worn)
It affects your intelligence (+3).
It affects your accuracy (-3).
It affects your damage-dealing abilities (+3).
It protects you from poison.
Magical devices
q - a wand of fireball (0)
u - a wand of digging (7)
y - a wand of draining (4)
D - a wand of disintegration (3)
N - a wand of lightning
Comestibles
l - 2 apples
n - 5 royal jellies
o - 4 pears
C - a bread ration
Scrolls
j - 4 scrolls of remove curse
z - 4 scrolls of blinking
B - 4 scrolls of detect curse
E - 10 scrolls of identify
F - 8 scrolls of teleportation
L - 7 scrolls of recharging
Jewellery
c - the amulet of the Four Winds (around neck)
This amulet protects its wearer from some forms of mental confusion.
It partially protects you from negative energy.
It protects you from magic.
d - an amulet of the gourmand
g - an uncursed amulet of conservation
k - the ring "Ibejoxt"
This ring allows its wearer to see those things hidden from view by
magic.
p - a cursed amulet of resist mutation
t - the ring of Life (right hand)
This ring increases the ability of its wearer to use magical spells.
It affects your damage-dealing abilities (+2).
It protects you from poison.
It enhances your eyesight.
It lets you turn invisible.
w - a cursed amulet of conservation
A - the ring of Exejucyrozx
This ring increases its wearer's resistance to hostile enchantments.
It protects you from fire.
It partially protects you from negative energy.
It lets you levitate.
M - a ring of protection from cold (left hand)
Potions
h - 3 potions of restore abilities
r - 6 potions of heal wounds
s - 11 potions of healing
J - a potion of cure mutation
Magical staves
b - a rod of destruction
U - a rod of discovery
Miscellaneous
e - a decaying rune
i - a serpentine rune
v - a silver rune
R - a silver horn
You have 18188 experience left.
Skills:
+ Level 20 Fighting
- Level 14 Short Blades
* Level 27 Axes
- Level 1 Bows
- Level 1 Throwing
+ Level 18 Armour
+ Level 1 Stabbing
- Level 5 Shields
+ Level 4 Traps & Doors
- Level 1 Spellcasting
+ Level 7 Invocations
+ Level 20 Evocations
You have 24 spell levels left.
You don't know any spells.
Mutations & Other Weirdness
Your flesh is heat resistant.
You are frail (-10 percent hp).
You have sharp fingernails.
into Hell before trying to Zot 4 and escape. Any useful tactics?
Random summonings from the very ground in Dis are annoying, so far
nothing too threatening. Any point mapping each level or just best to
descend to find the boss of each?
Dungeon Crawl version 4.0.0 beta 26 character file.
Dwarfy the Axe Maniac (Mountain Dwarf)
(Level 23 Fighter)
Play time: 2 days, 04:34:31 Number of turns: 123613
Experience : 23/726483
Strength 31 Dexterity 13 Intelligence 10
Hit Points : 162/202 Magic Points : 38
AC : 35 Evasion : 9 Shield : 0
GP : 978
You are in Dis.
You worship Okawaru.
Okawaru is extremely pleased with you.
<how did that happen? Huge loss of peity for entering hell or
something?>
You are not hungry.
Inventory:
Hand weapons
a - a +5,+7 dwarven battleaxe of flaming (weapon)
x - a +5,+5 dwarven battleaxe of chopping
Missiles
K - 13 bolts
Armour
f - a +1 pair of boots of running (worn)
m - a +2 elven cloak of preservation (worn)
G - a +0 pair of gloves of strength (worn)
H - a +0 pair of boots of levitation
I - a +0 storm dragon armour (worn)
Q - the +2 helmet of Ovejiqo (worn)
It affects your intelligence (+3).
It affects your accuracy (-3).
It affects your damage-dealing abilities (+3).
It protects you from poison.
Magical devices
q - a wand of fireball (0)
u - a wand of digging (7)
y - a wand of draining (4)
D - a wand of disintegration (3)
N - a wand of lightning
Comestibles
l - 2 apples
n - 5 royal jellies
o - 4 pears
C - a bread ration
Scrolls
j - 4 scrolls of remove curse
z - 4 scrolls of blinking
B - 4 scrolls of detect curse
E - 10 scrolls of identify
F - 8 scrolls of teleportation
L - 7 scrolls of recharging
Jewellery
c - the amulet of the Four Winds (around neck)
This amulet protects its wearer from some forms of mental confusion.
It partially protects you from negative energy.
It protects you from magic.
d - an amulet of the gourmand
g - an uncursed amulet of conservation
k - the ring "Ibejoxt"
This ring allows its wearer to see those things hidden from view by
magic.
p - a cursed amulet of resist mutation
t - the ring of Life (right hand)
This ring increases the ability of its wearer to use magical spells.
It affects your damage-dealing abilities (+2).
It protects you from poison.
It enhances your eyesight.
It lets you turn invisible.
w - a cursed amulet of conservation
A - the ring of Exejucyrozx
This ring increases its wearer's resistance to hostile enchantments.
It protects you from fire.
It partially protects you from negative energy.
It lets you levitate.
M - a ring of protection from cold (left hand)
Potions
h - 3 potions of restore abilities
r - 6 potions of heal wounds
s - 11 potions of healing
J - a potion of cure mutation
Magical staves
b - a rod of destruction
U - a rod of discovery
Miscellaneous
e - a decaying rune
i - a serpentine rune
v - a silver rune
R - a silver horn
You have 18188 experience left.
Skills:
+ Level 20 Fighting
- Level 14 Short Blades
* Level 27 Axes
- Level 1 Bows
- Level 1 Throwing
+ Level 18 Armour
+ Level 1 Stabbing
- Level 5 Shields
+ Level 4 Traps & Doors
- Level 1 Spellcasting
+ Level 7 Invocations
+ Level 20 Evocations
You have 24 spell levels left.
You don't know any spells.
Mutations & Other Weirdness
Your flesh is heat resistant.
You are frail (-10 percent hp).
You have sharp fingernails.